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Top Magic: The Gathering Cards

23 items ranked

The rarities, the game-breakers, the "just plain too fun not to play."

Rated 4 points - posted 10 years ago by JDBLists in category Games.
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1.

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Black Lotus Report Abuse
It's the priciest card out there for a reason. Early in the game, it wasn't clear just how useful the Black Lotus was, but eventually it became clear the advantage this card leveraged on your behalf. With the right opening hand, a Black Lotus could easily mean a one-turn kill.
20 points - added 10 years ago by JDBLists -

2.

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Ancestral Recall Report Abuse
This is an evil card. Giving you the choice to draw three cards or force your opponent to discard three, at one mana to cast, with the speed of an instant, Ancestral Recall is the king of one-shot card advantage.
18 points - added 10 years ago by JDBLists - 2 comments
Comments:
-''Target player draws three cards.''
Added 5 years ago by guest, 0 points Vote + to improve this comment's ranking Vote - to decrease this comment's ranking
"or force your opponent to discard three" ???
Added 9 years ago by guest, 2 points Vote + to improve this comment's ranking Vote - to decrease this comment's ranking

3.

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Time Walk Report Abuse
For a measly two mana, the original Time Walk gave you the benefit of an extra turn without tapping you out or requiring some other cost or restriction. You get an extra draw, an extra attack, and a mostly-free mana pool. This is a cruel, cruel card.
16 points - added 10 years ago by JDBLists -

4.

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The Moxes Report Abuse
Black Lotus's color-specific baby brothers add speed and versatility to any deck. Aside from the Lotus itself, these five artifacts are Magic's most long sought-after cards.
15 points - added 10 years ago by JDBLists -

5.

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Tolarian Academy Report Abuse
14 points - added 10 years ago by JDBLists - 1 comment
Comments:
Incredible. Even before the evolution of playable zero-cast artifacts, which effectively turn this into a big turn one Blue Lotus, Academy took over quickly and was banned in short order.
Added 8 years ago by guest, 0 points Vote + to improve this comment's ranking Vote - to decrease this comment's ranking

6.

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Balance Report Abuse
14 points - added 10 years ago by JDBLists -

7.

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Force of Will Report Abuse
12 points - added 10 years ago by JDBLists - 1 comment
Comments:
As Alliances rolled out, just when you thought the play-testing process actually existed and functioned reasonably well, a card like this gets by the group. Force of Will completely changed anti-permission strategies reliant on spells using available mana and, as an uncommon card, almost single-handedly (see Arcane Denial) started a run on old Alliances cards and packs.
Added 8 years ago by guest, 0 points Vote + to improve this comment's ranking Vote - to decrease this comment's ranking

8.

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Yawgmoth's Will Report Abuse
Yawgmoth's Will gives you until the end of the turn to play anything from your graveyard as if it were in your hand. While playing the card at its most effective might not always be possible, at the very least you get the versatility of replaying any dead creature, recasting any spell.
11 points - added 10 years ago by JDBLists -

9.

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Dark Ritual Report Abuse
10 points - added 10 years ago by JDBLists -

10.

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Hymn to Tourach Report Abuse
10 points - added 10 years ago by JDBLists -

11.

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Demonic Tutor Report Abuse
9 points - added 10 years ago by JDBLists -

12.

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Mana Drain Report Abuse
8 points - added 10 years ago by JDBLists -

13.

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Sol Ring Report Abuse
6 points - added 10 years ago by JDBLists -

14.

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Elspeth, Knight Errant Report Abuse
5 points - added 10 years ago by JDBLists -

15.

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Lightning Bolt Report Abuse
The best red card ever!
4 points - added 10 years ago by guest -

16.

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Birds of Paradise Report Abuse
4 points - added 10 years ago by JDBLists -

17.

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Mind Twist Report Abuse
3 points - added 10 years ago by JDBLists -

18.

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Mishra's Workshop Report Abuse
2 points - added 10 years ago by JDBLists -

19.

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Wrath of God Report Abuse
2 points - added 10 years ago by JDBLists -

20.

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Yawgmoth's Bargain Report Abuse
2 points - added 10 years ago by JDBLists -

21.

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Necropotence Report Abuse
2 points - added 10 years ago by JDBLists -

22.

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Wheel of Fortune Report Abuse
This card makes everyone discard their current hand, and draw seven knew cards. If played correctly, this card can be deadly.
1 point - added 10 years ago by guest -

23.

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Memnarch Report Abuse
Common i mean really hes just freaking awesom
0 points - added 9 years ago by guest -
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